Gaming

In the sprawling cosmos of Eve Online, where players engage in an intricate ballet of commerce, combat, and exploration, the introduction of a globally unified Plex marketplace signifies more than just an economic tweak—it reflects a broader philosophy about fairness and transparency in digital economies. Traditionally, the game’s most coveted currency, Plex, has been a
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The gaming industry often feels like a rollercoaster—thrilling peaks quickly followed by sobering descents. Hytale, the ambitious sandbox project once heralded as a possible Minecraft competitor, faced a crushing setback with its cancellation. These moments of despair threaten to wipe out years of creative effort, but they also open the door for other developers to
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In an era where digital entertainment is woven into the fabric of daily life, the concern over corporate practices that undermine consumer rights has gained unprecedented momentum. Campaigns like “Stop Killing Games” exemplify how passionate communities can harness collective power to push for meaningful change. The campaign’s recent milestone—surpassing a million signatures in the European
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The term “indie game” has long been a captivating yet elusive concept within the gaming industry. Traditionally, it evokes images of small teams, creative freedom, and innovative mechanics untouched by corporate interests. However, in an era where funding sources and marketing labels blur the lines, declaring a game as truly “independent” is increasingly a matter
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In a surprising turn of events, Ubisoft has decided to entrust the publishing duties of their beloved Heroes of Might and Magic: Olden Era to a third-party company, Hooded Horse. This move marks a notable departure from traditional publishing practices, reflecting the evolving dynamics within the gaming industry where large corporations are increasingly open to
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As artificial intelligence technologies rapidly evolve, their integration into creative industries continues to draw both intrigue and scrutiny. Recently, 11 Bit Studios found itself in the spotlight for employing generative AI tools in the development of *The Alters*, their sci-fi management simulation game. The developer’s recent admission that AI contributed to translation, localization, and even
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In today’s increasingly crowded indie game scene, securing funding is often the make-or-break moment for smaller studios. Summerfall Studios’ recent experience with Malys—a roguelike deckbuilder featuring a former priest turned demon hunter—illustrates this harsh reality vividly. Despite the pedigree of its creators, notably Dragon Age writer David Gaider, Malys failed to hit its Kickstarter goal
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