Developers Reclaim Ownership of Steam Pages from Warner Bros.

Developers Reclaim Ownership of Steam Pages from Warner Bros.

Warner Bros., the owners of the now-defunct Adult Swim Games publishing label, have recently reached out to developers regarding the return of ownership of their game’s Steam pages. This comes as a surprise to many, considering Warner Bros.’s previous stance back in March, in which all Adult Swim Games appeared destined for delisting.

Developers of popular games such as Small Radios Big Televisions, Duck Game, and Rise & Shine have confirmed receiving emails from Warner Bros. informing them of the return of their games’ store pages. Landon Podbielski, the creator of Duck Game, shared the news on social media with excitement, while Owen Deery of Small Radios Big Televisions announced that his game will not be retired and will soon be back under his ownership.

In the past, Warner Bros. had informed developers that they would not be transferring ownership of the games back to the original studios due to resource constraints. This had left many developers in limbo, uncertain about the fate of their games and Steam pages.

The restructuring of Adult Swim Games by its parent company in late 2020 had left many indie developers worried about losing years’ worth of Steam reviews and recognition. While Adult Swim Games did not hold IP rights to the games they published, controlling the Steam store pages gave them significant power over the visibility of these games.

With the return of ownership of Steam pages to developers, there is hope for a fresh start for these games within the marketplace. By regaining control of their store pages, developers can once again connect with their audience and continue to grow their games’ presence.

Overall, the decision by Warner Bros. to return ownership of Steam pages to developers is a positive development for the indie game community. It shows a willingness to rectify past decisions and support the creators behind these games. Developers can now look forward to rebuilding their games’ presence on Steam and continuing to engage with their audience.


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